(34) [2.8] Tutorial: Advanced Heavy Smoke Simulation in Blender, Easy - YouTube

Written by Marechal Laurent - 27 august 2019

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Blender - Sci-Fi Particle Simulation in Eevee Blender 2.8

Written by Marechal Laurent - 27 august 2019

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Starting shape for making procedural texture

Written by Laurent Marechal - 26 august 2019

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From Facegroup group on making procedural texture


Is there a cheat sheet or a guide to the various shapes that you can make in the node editor?
I am pretty new to making procedural textures, and I have made a few like glass that is foggy and wet in the rain, however, that basically used a simple variation of the voronoi texture for the fog and a mix of voronoi and noise for the water droplets. It never would have occurred to me that it is possible to do something like using the XYZ co-ordinates to change the wave texture and create a damask pattern (as seen in one of the unit videos made by Blender Insight)

So I was wondering, would it be possible for everyone to share how they make certain basic shapes in the material editor? Perhaps if we document just that, we can create a resource that other artists can build off of more easily. Especially things like masks.


Response from BrlenderInsight:

The thing with procedural is that it is more or less infinite. You can create whatever shape you want. However, for the most common basic "starting shapes" I normally think like this;
Musgrave = rust, dust, decay, veins (type ridged multi...),

Voronoi = biological cells, circular pattern, motherboard (Blender 2.8), city from above, stars (type Minkowski), camouflage and puzzle (using cells),
brick = brick wall, tile wall, wafers or lead windows (45 degrees turned), and all that can use squares,
wave = water, wood, building block for mathematical changed maps, Magic = cloth, fabric and repeating abstract colorful patterns like wall papers,
noise = all types of distortion where I need a more regular pattern compared to musgrave. Noise is also good for circular distortion if turning the distortoon parameter high up.

Create Large Scale Oceans in Blender 2.8

Written by Marechal Laurent - 20 august 2019

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Blender 2.8 for Beginners - Making a 3D Lightsaber - User Interface (1/5)

Written by Laurent Marechal - 20 august 2019

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