5 Ways to Make Money with Blender — Blender Guru

Written by Marechal Laurent - 24 december 2018

Classified in : Blender, Links - Tags : none

Site d'origine : https://www.blenderguru.com/articles/5-ways-to-make-money-with-blender?fbclid=IwAR37duYYw0FovmKA_yDhhnMZezNh-cM3v6Sm6DEjUl5TrYwxcaiqLhpCWZo

Putting your work on the internet is great for publicity, but if you want to pay the bills, you're going to have to put something in people's hands. Back in the days of paint and canvas, the general public were snapping up art like it was going out of fashion... and it was. With most artists now using a mouse and keyboard, printed art is becoming a lot harder to find, leaving the general public with empty walls and thick wallets. The money is clearly out there, so why not use your Blender skills and tap into this already proven market?

Where to print:

Most of your local photo printing stores will offer a print-to-canvas service, but depending on your location, you might want to shop around.

ArtsCow - By far the cheapest, but it's based in China, so expect around 5-6 weeks shipping time.

Lulu - Very useful for getting a printed copy of your portfolio in book form

CafePress - Prodomediantly for clothing, but they also offer large poster prints.

Office Works (Australia)

PhotoPrinting (UK)

In the past I've even had luck approaching universities. Most keep large industrial printers on campus for their photography classes, and quite a few of them offer their services to the public. They aren't in it for the money so their prices are considerably cheaper. This A2 glossy print for example, only cost me $10.

Where to sell:

If you're looking to sell online, your options are unfortunately limited. There currently aren't any dedicated websites to sell prints that I know of. eBay has a digital artists section, but it's mostly filled with crap. You might think this to be a good thing, but when a buyer leaves with this engrained in their memory (notice the price tag), they aren't likely to return. One option you might like to consider is selling art directly from your website. Nik Ainley gives viewers the option to buy a print of his work right off his portfolio. It's subtle, professional and effective.

Your best bet in my opinion however, is offline. I knew a girl at work that approached a library to see if they would display her art. Surprisingly, she was not only accepted, but became their featured artist of the month, earning her a spot in the main gallery and seen by hundreds. It sounds silly, but showing your art in a place like that can be far more profitable than getting 50,000 views on flickr. People are far more likely to buy if they know it was made by someone in the community. So take your printed portfolio and walk around your area looking for galleries, libraries, trade shows, markets or anything that displays art in their front window. You might be surprised.

2. Sell stock images

As much as you might despise the 3d clip art your boss includes in the monthly newsletter - stock images sell. In my opinion, selling stock imagery is one of the easiest ways for a 3d artist to make money online. They take you probably an hour to knock up and they require virtually no extra effort once you've uploaded them.

Where to start

There are a few websites out there that sell stock images but none are as good as iStockPhoto. It's well designed, has fair prices, a great quality content system and costs nothing to sell your work.

When trying to come up with a stock imagery concept, think back to your last meeting at work (the one you didn't sleep through) and remember something your boss said. "The business is tanking" might be appropriate. Now simply create an image that he might display during the slideshow.

Upload it to iStockPhoto and watch the money roll in. There are no placement or account keeping fees, so it doesn't cost you a cent to keep it there.

Here is the iStockPhoto pricing scheme for exclusive artists:

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