Human modeling first try
Written by Laurent Marechal - 13 april 2015
Classified in : Blender - Tags : Blender -
New WIP, first character modeling
Written by Laurent Marechal - 07 april 2015
New one in progress. Based on one tutorial but the more I'm getting into it, the more it's getting different.
Classified in : Blender - Tags : Blender, Cycle -
Desktop backgrounds in window managers | urukrama's weblog
Written by Laurent Marechal - 31 march 2015
Site d'origine : https://urukrama.wordpress.com/2007/12/05/desktop-backgrounds-in-window-managers/
Read more Desktop backgrounds in window managers | urukrama's weblog
Classified in : Unix, Links - Tags : UI, Unix -
Some Pekwm configurations | urukrama's weblog
Written by Laurent Marechal - 31 march 2015
Site d'origine : https://urukrama.wordpress.com/2007/12/30/some-pekwm-configurations/
Classified in : Unix, Links - Tags : UI, Unix -
Show the date and time in Pekwm’s menu | urukrama's weblog
Written by Laurent Marechal - 31 march 2015
Site d'origine : https://urukrama.wordpress.com/2008/01/02/show-the-date-and-time-in-pekwms-menu/
Read more Show the date and time in Pekwm’s menu | urukrama's weblog
Classified in : Unix, Links - Tags : UI, Unix -
Using dmenu in Pekwm and Openbox | urukrama's weblog
Written by Laurent Marechal - 31 march 2015
Site d'origine : https://urukrama.wordpress.com/2008/02/07/using-dmenu-in-pekwm-and-openbox/
Read more Using dmenu in Pekwm and Openbox | urukrama's weblog
Classified in : Unix, Links - Tags : UI, Unix -
A Pekwm Guide | urukrama's weblog
Written by Laurent Marechal - 31 march 2015
Site d'origine : https://urukrama.wordpress.com/2012/05/10/a-pekwm-guide/
Classified in : Unix, Links - Tags : UI, Unix -
“Aero Snap” in Pekwm | urukrama's weblog
Written by Laurent Marechal - 31 march 2015
Site d'origine : https://urukrama.wordpress.com/2012/05/12/aero-snap-in-pekwm/
Classified in : Unix, Links - Tags : UI, Unix -
Corridor 3D progress... finished for now
Written by Laurent Marechal - 31 march 2015
Finished for now. There are possible improvement like the light or filling the empty wall... but that will be for later.
Classified in : Blender - Tags : Blender, Cycle -
Corridor progress....
Written by Laurent Marechal - 14 march 2015